Wednesday, July 30, 2008

Funcom Suffering Financially

Funcom’s stock, while riding high for a bit after the initial release of Age of Conan (and much hype surrounding it’s number of boxes shipped), is either ‘plummeting drastically’ or ‘resettling back down again’ depending on if your cup is half full or empty.

While it’s normal for investors to be excited over the possible release of a potential WoW killer, once they realize that isn’t going to happen, it all kinda goes back to normal. In the case of Funcom, their stock had kinda petered along at around $25 before AoC went into full swing (with various peaks during the announcement of the IP etc), and has basically dropped back off to that point now. I’m not really a financial expert, here … I did, however, actually try and research the dips and peaks instead of just retyping what someone else figured out, so throw me a bone.

STOCK CHARTS, WOO!

January 2006 (not shown above to keep the chart a readable size, click the above link if curious) saw a steady climb up, when they announced that they were bringing in SpeedTree to help develop AoC. Some must have seen this is more concrete proof of the game’s viability, and the stock jumped up a bit over the next few days.

April 2007 saw Eidos entering the scene, and the official beta starting.

The biggest drop was on August 8th, where the release date for AoC was officially pushed back, and many people speculated that the game itself was being cancelled altogether.

Jan 2008 saw a less drastic drop, when release was pushed back 'another 8 weeks', but came back up within a month or so.

Since the release, though, the stock has been steadily falling back to 'the going rate'. Whether or not it continues to fall is the big question, but I'm not a psychic, and Miss Cleo has yet to return my calls.

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Thursday, July 24, 2008

Learn Kanji on a DS?

The month of August is one of the most painful parts of the school year for me to endure, since all the children are at home playing Pokemon in front of the air conditioner; while I’m stuck at school, sitting at my desk, drenched in sweat, with no classes to teach for a whole month and a half. In America it's called Summer Vacation. In Japan, we call it 夏休み (Natsu Yasumi). ‘Natsu’ means Summer, and ‘Yasumi’ means Rest. Being a salaried employee of the Japanese BoE, I’m pretty much expected to just sit here all day and do fuck all for 40 hours a week. Why do you care about any of this? Maybe you don’t! I won’t twist your arm, but there seem to be a lot of people interested in Japan, and if you think you’d like to learn some Japanese using your DS, then continue on, otherwise just move along… nothing to see here.

I’ve been in Japan for going on four years now; for those new to the site, I teach elementary school and kindergarten classes over here in the Okayama Prefecture. My Japanese is still pretty basic, as I have a wife at home who can speak English almost perfectly. Everyday I’m here, her English gets a little bit better, while my Japanese stays stuck at ‘pretty bad’. I usually take summer vacation off unpaid, and use it as a time to go back to the states and visit with friends and family, but I got a baby on the way in about 3 weeks, so this time I’m going to just tough it out and earn money to really get cracking on learning some kanji and verb conjugations.

Japanese is actually a really simple language once you can get over the fact that you can’t just pick up a book and start reading it phonetically off the bat. There are three ‘alphabets’ in Japanese: hiragana, katakana, and kanji. Hiragana and katakana are phonetic, in that they only represent a spoken sound. さ is the hiragana symbol for the sound ‘sa’, and so on. Hiragana is used for verb endings, or other minor words that don’t have specific kanji. Katakana is the same as hiragana (it’s phonetic), but is used primarily for borrowed or foreign words; I spell my name using katakana, for example. Kanji are symbols that represent a meaning, instead of the phonetic sound. It sounds really difficult, but as a spoken language, though, Japanese makes a lot of sense. It has a few simple concepts to understand, and then everything just works. It really gives you an appreciation for how ridiculously retarded English is, and how little consistency there is in English. There are two kinds of verbs in Japanese, Ichidan and Godan. Once you know how to make a verb in Japanese be the ‘past tense’ form, it pretty much applies to other similar verbs, with very few exceptions. When you think of English, very few verbs ‘follow the rules’. Try to think of a simple verb like ‘to _____’ … I will _____. I’m _____ing. I _____ed. Something like ‘blink’ works. Run almost does, but the second form throws another N in the mix, and the past tense is ran. Speak and spoke. Write and wrote. Fall and fell. A verb like ‘to have’ doesn’t even use the –ing… I will have. I have / He has. I had.

English past tense seems to be the biggest bitch, while Japanese has the added benefit of not even having a future tense. I will drink, and I’m drinking are the same word (飲みます - nomimasu). The only difference is the inclusion of the word tomorrow (or next week, whatever) in the sentence to indicate it has yet to happen. The one gripe people have about Japanese is the formality structure. There are polite and casual forms of every verb, but the verb itself is recognizable in either form and as a foreigner, no one will fault you if you speak to a superior using the casual form. I tend to just learn the polite form first until I feel comfortable enough to know exactly when to use the lesser version. As a result, I’m overly cautious in my speaking tone, but it’s always better to call your friend Mr. Smith on accident than it is to call your boss dude.

One of the most important things that foreigners moving to Japan buy on one of their first days here is an electronic dictionary. Casio, Toshiba, and Sharp (among others) make a series of these things aimed at Japanese users that help them to learn English (or Chinese). Nothing screams I JUST GOT HERE like whipping one of these bad boys out at the convenience store counter, and fumbling around in the menu system trying to figure out how to say ‘toilet’. I’m waaaay too cool for that crap, and usually just get by 90% of the time by pointing, grunting, bowing a lot, and smiling. One of the cool features the super top end models have is the ability to draw a kanji you see on a sign somewhere, and have it recognize that kanji and spit out it’s meaning. I actually broke down last night and decided that if I really wanted to spend the time studying Japanese I would need that ability. Trying to look up the kanji 誰 in a paper dictionary is pretty pointless if you don’t even know how to pronounce it (that kanji, btw, is ‘dare’, Japanese for who). With $400 in hand, I stormed into Bic Camera, determined to ignore the fact that I could buy a way better CPU that I had in my rig for that much money, and tried to find one of the dictionary things that would just do that one feature well. Using the 誰 kanji again as an example, not a single one I came across could recognize that kanji, no matter how many times I drew it, using the correct stroke order and everything. 誰 is a somewhat complicated kanji with 15 strokes, but easier to draw on a little touch screen than something like 嚢 (‘fukuro’), the 22 stroke one for bag. Even something as simple as 4 stroke日 (‘hi’, sun) seemed to throw a few of them for a loop. Wow. GG.

It turns out that those machines pretty much suck for that application, and are way more useful if you already know how to pronounce the kanji (surprise, surprise, they’re aimed at Japanese end users), and can just type in D-A-R-E and find out how to say that in Engrish!

It turns out there are a bunch of way better ‘games’ for the DS that do exactly what I was looking for, and have way better text recognition skills as well. For anyone interested in using their DS in this fashion, this one’s for you.

The most useful kanji app I have come across on the DS, for doing exactly what I mentioned above (draw a kanji, what’s it mean?), is called Kanji Sonomama Rakubiki Jiten. It has a tiny little section of the screen where you can draw kanji, and if you’re using compound kanji, you can string them together and link up two or three kanji in a row. More often than not, kanji come in little clumps, and having the meaning of one isolated one isn’t very useful. It also serves in the reverse, where you can write out letters in English, and it’ll show you the Japanese equivalent. While it will say English words out loud, it doesn’t bother to say the Japanese end out loud, since it figures you’re Japanese and can already say the word. It does, however, offer up the phonetic pronunciation of kanji, assuming you can read the phonetic Japanese alphabets of hiragana and katakana. There's a YouTube of it in action HERE.

Another ‘kanji game’ I’ve come across is the Kageyama Method - Dennou Hanpuku: Tadashii Kanji Kaki to Rikun. This one turns your DS sideways, and really gives you a much larger area to draw your kanji on the right hand pane. This is really cool, and gives you a much better feeling for drawing the intricacies of each kanji, but the problem is that it assumes you’re Japanese, already know what they all mean, and are just looking to improve your technique. This one is aimed at elementary school children who just want to drill themselves on stroke order, or just practice drawing the kanji they know over and over. The game itself is even divided into sections based on what grade you’re in (1st thru 6th), and has sections for practicing the kana alphabets (hiragana and katakana), as well. While it won’t ‘teach’ you kanji, it’s really helpful for once you know the kanji, and just want to practice. It rates you on each kanji drawn, from failure to 100, and allows you to watch an animation of the character being drawn, and tracing paper to be laid down in 'your pane'. Later, you can play a ‘fill in the blank’ style game, where it will give you a sentence written all in hiragana, and ask you to provide the relevant kanji. There’s a system in place for youngsters in Japan that might not know all the kanji yet, where they put little hiragana above kanji on signs or whatever so they can suss out the meaning of the word by how it’s phonetically pronounced. It’s called furigana, and is really useful for learning kanji. This ‘fill in the blank’ game provides the furigana over the blank, so you know what word they’re looking for, and you provide the kanji, assuming you know it.

While writing this, I actually came across a newer version of that same game that’s been released: Kageyama Method: Tadashii Kanji Kakitori-Kun - Kondo wa Kanken Taidaku Dayo!. I loaded it up to check it out, and this one has a few new buttons on the screen that leads to the reading of the kanji being practiced, example sentences, and expands the range to include some junior high school and high school kanji as well! I can’t imagine a reason to get both, so I’d actually recommend the newer version here over the last one.

There are a whole slew of other basic kanji drill games available for the DS, but they’re almost impossible to get any functional use out of without knowing the basic government approved list of 1,945 kanji that kids are supposed to know by the time they leave elementary school. I’ve got an R4 cart in my DS, so I’ve glossed over most of them, but the ones that I go into detail above are the only ones worth really checking out, or that will do me any good until I really have a better grasp on the kanji.

Last up on the list of commercially available titles is the newish DS Bimoji Training (Beautiful Kanji Training), which even comes with its own swanky variable-pressure tipped (a.k.a spring loaded) stylus that looks like a calligraphy brush. I saved the best for last, and this one is pretty awesome. If you're looking for something to critique your writing, this is the cleanest one out there. The presentation is very clean, and it actually feels like you're writing with a brush. It's silly, and kind of hard to explain... while the others feel you're writing with the pencil tool in MS Paint, this last one feels like you're in Photoshop with an expensive Wacom tablet. The speed of your stroke affects the width of the path, and 'flicking' the end of a stroke provides a good representation of doing the same with a brush. The DS touchscreen is pressure sensitive, and this has made the most of it. This title asked for me to write my name for the savefile, which is pretty common, but then went through an awesome tutorial showing me how to effectively even write my name more elegantly... this was before the 'game' even started, really. The first training session had me drawing three kanji two times over, then presented me with detailed screens rating my ability, and highlighting points to work on. You get bulleted lists showing thing like 'the spacing between these two lines is good' or 'the left hand component shouldn't be taller than the right hand part', and various marks for each point on the list... kinda like 'great, great, good, fair, bad, good'.

I really wish the entire game was in English, as I tend to gloss over much of what is being said, and I feel like I'm missing out on a major chunk of the game just clicking the 'next' button to get to the next exercise. Learning more kanji will obviously allow me to slow down and take more in, but I see myself spending the most time with this one over the Summer slump.

It sucks not being able to make the most of these, being that they are in Japanese, however, having the R4 cart allows me to check out various homebrew apps as well! Since Nintendo apparently thinks no one in any English speaking country would be interested in learning Japanese, and Ubisoft’s ‘My Japanese Coach’ isn’t due out until September or so, code monkeys have taken it upon themselves to write their own software and give it away for free! Unfortunately, as is often the case with unsupported software, dead links abound, or the downloads you do find don’t do much. Due to this, I’ve hosted the files themselves here on our own servers, so while these links might become outdated, they at least work.

I managed to get DSLearnJ (DL v0.5) working, but it doesn’t do much but allow you to quiz yourself. It’s basically a glorified stack of flashcards that you need another app to build yourself a deck with. It asks you to draw a certain kanji on the lower screen, but has no way of checking if what you drew is correct. You basically draw a kanji, ask it to show you the proper kanji on the upper screen, and keep score for yourself. Might be good for on the train or bus, and is better than just using a stack of flashcards, since you’re actually drawing the kanji yourself on the lower screen.

Japanese Training (DL v0.8) has various quiz modes to learn the meanings of kanji, but not really how to pronounce them. There are multiple choice game modes, and a ‘drawing’ section that lays out a rudimentary tracing tablet where you can draw the kanji or kana. There seems to be a lot of choices, but each section doesn’t seem horrendously deep.

Kanjidict (DL v0.2) seems pretty straightforward. It doesn’t really muss around with game modes or whatever, you just draw a kanji and it gives you the reading and a simple meaning. The recognition engine is actually not half bad, but it crashed on me a few times. Also kinda nice is that it presents a boxes to the right of the recognition area offering possible choices… maybe it didn’t recognize it completely, but there are ‘related kanji’ offered right there to choose from.

In the end, these carts aren’t going to allow you to pick up an import version of Metal Gear Solid and be good to go, but assuming you were interested in studying some Japanese, they offer good solid alternatives to buying one of the electronic dictionary type pieces of hardware, and when you’re sick to death of stroke order, will allow you to pop in Super Mario, and beat the shit out of mushrooms to vent some frustrations. One of the best ways to learn a language is of course to just dive in head first, but if you come to Japan, stay single for a bit. I hooked up with who would eventually become my wife on the second day here, and she spoke English well enough that I didn’t really NEED to learn Japanese at all… I’d just hide behind her when I needed to get a bank account or sign up for my cel phone, and my Japanese has suffered as a result ;)

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Tuesday, July 22, 2008

Lolipops and SUNSHINE!

Okay. I realize I’m a pretty Negative Nancy on the site here, and it can be a drag reading me piss and moan about everything day in and day out. I try to keep a fresh load of steaming CONTENT on the front page for you guys to get yer lulz, but yeah… I tend to write in a pretty negative fashion. Not today! Today I will hereby present to you the Internet List of Things That Make Iso Happy. It might be short, but may give you insight into my tiny mind and what makes me hate everything else not on the list.

Woo, let's get this started!

I love toys. This can be taken in pretty much any way you can think of, and still be correct. I love little plastic action figure crap, although I don’t really play with them myself anymore. Whenever I see my nephews or neighbor’s kids with something cool, though, I can geek out with them on how awesome it is, and be totally genuine. No, I don’t have 10 zillion anime character figurines on my desk. I actually worked at an anime shop in Berkeley for a while, and totally blew that fuse in my head. It was intense while it lasted, but that portion of my life is over.

This toy thing carries over into gaming, though, and I think everyone that games is kinda on the same page in this respect. I doubt there’s anyone out there that wants to play through a game without getting new guns or devices to play with. Games like Ratchet and Clank, where you end up with 20+ weapons or whatever over the course of the game are good solid fun. I love hopping classes in the middle of a Team Fortress match depending on how the match is swaying. I especially enjoy playing that class in an FPS that gets C4 packs, running through a door, slapping a few on the wall around the door itself and just crouching and waiting with my finger on the detonator for someone to pass through, or (even better) getting someone’s attention from across the map, and having them chase me into a trap I laid. Even if I blow myself up in the process, hitting that detonator switch and catching them in the explosion is fun. I love that kinda shit.

On the flip side of that same coin, I love using a vanilla weapon effectively. Staying with the FPS thing, I used to play Rainbow Six way back before they went to Vegas or whatever. I think that may have been my first exposure to the MP5, or its cousin the UMP. These two guns are my go-to guns in any game that allows me to use them. Often, they suck (especially the UMP), compared to ‘better’ guns like the G3 or whatever. While everyone else is running around with golden Desert Eagles, I’m staying with the default 9mm. I die more than other people, but maybe I have more fun doing it?

The vanilla thing extends to other games as well. I play Ken almost exclusively in Street Fighter, with a dash of Chun-Li if I want to mix it up. My warrior in WoW was prot, my druid resto, my warlock affliction. I tried to make daggers work for my rogue until I was told specifically by the guild to just go fucking swords and get it over with. I feel like mages should be using a staff. Paladins should be using some kind of hammer.

I like well lit, colorful environments. There’s this whole genre of games that employs the flickering fluorescent bulb as a mood element, and I hate it. This article isn’t about what I hate, though! I like being able to see everything around me, and the further I can see (and still walk to) the better. Age of Conan’s Conall Valley had this nailed. It’s a valley (duh), but you can climb up one side, spin the camera around, and really get a feel of the scope of the area. Riding down into Un’goro Crater for the first time gives you a sense of wonder. Ratchet and Clank have gorgeous environments, too, but about 75% of what you see on the screen at any given moment is just background. You can’t actually jump over to that other building. Having a huge playfield that you can actually engage in is awesome.

I live and die for Co-op. I can’t remember the first co-op game I played off the top of my head, but I can think of a few early ones that I loved to play. Gauntlet, Joust, Smash TV, NARC, Forgotten Worlds, or any of the many early Commando / Ikari Warriors clones. The previously mentioned Rainbow Six series offered a co-op Terrorist Hunt mode where you and friends online could creep through a 747 taking out terrorists and rescuing hostages. While Counterstrike and Call of Duty 4 allow for some good ‘I’ll cover you, plant the bomb’ scenarios, they don’t seem to capture the same essence of Diablo or Toejam and Earl, where you’re actually playing the level in tandem. Any RTS game normally gets glossed over by me, unless I have a roommate or friend in vent and we’re on the same team. I can play RTSes against the computer with a friend all day long, but if I’m alone I just don’t really bother. Likewise, playing an RTS against someone else usually results in me having my ass handed to me, and generally isn’t very enjoyable.

I think this is one of the reasons why the MMO market is so huge. MMOs are just really big co-op games. In WoW, while it’s technically possible to reach the level cap alone, it generally lends itself to playing together with friends or guild mates. Games like LotRO might have even tighter communities; the guild I was in during my trial of the game seemed to take a certain pride in the fact they weren’t playing WoW, and it was a bond that brought them closer, if that makes sense. You won’t last long at all in EVE without a corporation to watch over you. The mechanic is put into place to meet new people, and the content is there to go run together. Even when you’ve run Kara till your eyes bleed, some of the best times I’ve had in WoW were doing sloppy Kara PUGs in vent with an Australian friend of mine who I’ll likely never meet face to face.

Innovation is a word that’s thrown around as the holy grail of gaming, but to an extent, it really isn’t as big a deal as polish. There’s this whole hullabulloo about Alone in the Dark going on right now. It’s supposedly this great idea of a game that’s marred by horrible execution. Here’s my review, right in the middle of this other article:

Alone in the Dark, a review by Iso

I started the game, set up my save file, and found myself barely conscious, with mysterious people cursing in a room with blood on the floor. I found I had to push down on the Wii’s dpad to blink every once in a while. By the fifth or sixth blink, I was already wondering if this was going to last the entire game. I walked down a hallway excruciatingly slowly, and someone died or something. I think I missed it blinking. Then I was in some elevator shaft, and some lady was screaming for me to help her. I grabbed a firehose, and began to swing around on it until I fell off and died. Then I ejected the disc from my Wii and will probably never put it back in again. At least I didn’t pay 60 bucks for it? The End.

This whole “what do I like” article was inspired by an anonymous comment in my last article, where they asked “Do you like anything about gaming? By your weekly articles it doesn't seem so. My question is, why continue in it if it is such a negative bother in your life?”

In many cases, I just don’t. In a game like Alone in the Dark, I can realize in the first five minutes of gameplay that the rest of the game isn’t going to redeem itself and suddenly become ‘fun’. The elevator shaft was dark and the hallway leading to it were both ‘oh boy it’s dark isn’t that spooky’. I subsequently found myself on a foot wide catwalk that offered no exploration options other than to walk ‘straight towards the firehose which tells you to press A when you get close enough’, and even then, I wasn’t sure why I wanted to climb the firehose anyway. Some bitch I had never met was already demanding I assist her when it would seem I had bigger fish to fry at the moment, and I couldn’t even tell where she was yelling at me from, since I couldn’t move the camera around to see. When I pressed the previously unlabeled ‘let go of the firehose and plummet to your death’ button, it pretty much sealed the deal, and was enough to know this wasn’t the game for me.

I bide my gaming time with WoW, while trying out different things that come along, but honestly I don’t suffer through them more than necessary. In many cases, many games offer something different, but while the premise might exist in one form or another, the delivery of said implementation is so ham handed that it just isn’t worth suffering through. Conan’s innovative combat system lacked polish. Yes, it was certainly different, but it wasn’t very fun. Or maybe it was fun for a little while, but I can’t imagine myself doing the Salvo Combo on my ranger for 2 years and not having it wear thin.

If my articles seem like I’m just griping over and over, take it with a grain of salt, and remember we complain most loudly about subjects we love. I love gaming; it’s pretty much my big hobby. Film critics also crap all over shitty movies. The thing to realize though, is that I complain most because usually the company ALMOST got it, then they let money get in the way, and they dropped the ball. Conan should not be on sale yet. The iPhone should not demand that I pay another 70 dollars a month for some crappy 3G internet connection when I pay for faster broadband internet at home, especially if I don't give a toss about surfing Google in parking lots. You shouldn’t have to grind spiders over and over and over in the Bone Wastes in WoW to pay for the right to raid (flask costs, etc). When something good comes along, I do my part and say all the right good things. It’s just that recently, the system has been in a slump of suckage. Just look at this year’s E3; while it used to be Christmas day for the gaming public, the entire gaming press is crapping all over it this year because there’s nothing there to report on.

To end this on a somewhat unrelated side note, I read the same gaming sites you guys do, and for all intents and purposes, we’re on the same level news-wise. No game companies send us exclusive builds of betas or press releases for upcoming stuff. I troll the boards looking for stuff to relay back, but a lot of what I find is pretty disappointing and so that’s what makes it back. I you have any gems, feel free to drop me a line, and let’s get more unicorns and dandelions on the front page together!

Woo!

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Monday, July 21, 2008

Re: "Achievements"

Whoever cooked up the idea behind achievements and the Xbox Live “Gamerscore” system over at Xbox HQ needs a plaque and a raise. He single-handedly created a System of Stupid that consoles will undoubtedly replicate over and over from now until the end of time. Grats on lowering the bar, and stepping backward in time for the good of gamers. While I’m sure there are people in the world who are upset that they don’t get to enter their initials on the HI SCORE chart at the end of every gaming session, I was kinda glad when games moved away from “keeping score”, and moved towards something more intangible.

I remember specifically thinking how silly it was at the end of each level in the original Wolfenstein 3d when it would tally your total points and time taken. Already, at that point in my young life, I was thinking that the gameplay element itself was more about making it to the end of level alive rather than how many points I got. It felt trite to tack on something like a numerical value to busting out of a prison and shooting my way to freedom.

Even with the old school shoot-em-ups like 1942 or newer iterations like Ikaruga or Radiant Silvergun, I always felt that making it out of the level alive was the big point. Extra lives are awarded based on score achieved, so at least there’s a point to it all (see wat I did ther?), but aside from that, it’s just a number in the upper corner of the screen. Certain games intrinsically lend themselves to keeping score… baseball, dominoes, Yahtzee, Wheel of Fortune. Without a point total attached to these games, there’s no way to know who’s winning. Tacking a points system onto something like chess or sudoku seems ridiculous, though, and yet here comes Microsoft trying to suggest that everything from UNO to Halo should count towards your one universal HI SCORE.

The part I find saddening is that people actually buy into this crap. They want so bad to inflate this arbitrary number that they’ll rent horrible games to suffer through them for achievements. Forcing yourself through a shitty game? Isn’t that what they pay the guys at Gamespot for? They have to do it, it’s their JOB. There’s a book you can buy that is a guide for how to unlock the achievements in 20 of the most popular titles. There are a slew of websites out there that list all the new discovered achievements, and how to unlock them as fast as possible. Apparently there is a user, StripClubdj, that had the highest score in the world, but many are convinced that he “hacked” the system to reach the top. He says …I started buying everything Xbox made ... I own every 360 title made from every country. I own 4 Xboxes: 2 American, 1 Japanese and 1 PAL, so as you can see, I sunk a lot of money into an addictive hobby.

Way to go, champ.

Meanwhile, the rest of the gaming industry is scrambling to implement the same idea in all of the platforms. The Playstation 3 is doing some hastily slopped together ‘trophy’ system, and now even WoW will be implementing achievements come Wrath of the Lich King. These range from revealing the whole world map, to winning ten arena matches in a row, to “…getting a haircut or defeating a member of each race in your opposing faction in PvP. Others involve a progress bar and require you to do something several times -- such as give out 10 hugs.

There’s one in particular I have my eye on, the one where you get 50 points for making it to level 15 without dying once:

Can you say “Grab a 70 rogue, train 20 mobs onto noobs and /vanish?”

Hmmmm... maybe these achievements can be fun, after all.

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Wednesday, July 16, 2008

Player Housing and Siege Warfare!

…are totally fucking stupid. I hate you all in the face with my shoe, and I hate you even more if you got a boner when you read the title of this story. Why do nerds all over the world get hard-ons over the idea of ‘owning’ a home in an MMO? What is so fantastically awesome about having some stupid hut that makes people bring it up over and over again? Is it because they still live at home, and think “ONCE I GET MY OWN HOUSE IN WOW I DON’T NEED TO LISTEN TO MOM EVER AGAIN”? Do you honestly think your guild leader will respect you more when he sees that you made your own fucking drapes in the shit-hole you ‘own’ out by the Crossroads? Let’s just get this out in the open: you are a huge loser if you want a fucking hovel to put your shit in, in-game. This isn’t up for argument. I’m always right, and in this case especially you are totally and utterly wrong. Suck it up.

Player Housing and Siege Warfare are seen as the next big thing for god knows why. Throw in ‘deformable terrain’ and OH-EM-GEE it looks like the stock for Vaseline and Kleenex just shot up (oh snap! See what I did there?). Here’s a shocking revelation that will make RPers worldwide ruin their jeans, and the best part is, it’s already in game!

Ready? There already is player housing built into the game! ZOMG! There are stupid little houses all over the world of Azeroth that serve no fucking purpose whatsoever, and are waiting for YOU to come into them and role-play your way to the head of the class. There are orc huts located in northern barrens, right before the entrance to Ashenvale, and totally abandoned Night Elfy kinda houses all over the place. There’s one I specifically remember coming across way out in the middle of fucking nowhere, at the northern tip of Stonetalon Mountains, up by that place called ‘The Den’. It's a stupid little grey house with ugly maroon trim, and little gay flowerpots under the front windows. There are no NPCs to be found for miles in any direction. Feel free to run on up there every time you want to log out ‘at home’. It’ll probably be pretty stupid sitting at home all day long, when your friends are off killing monsters and whatever, but loneliness is a small price to pay to be the first WoW customer with his own unique player housing! Just think of all the things you could do there! Right click the chair to repeatedly ‘sit’ over and over (note* not all player houses have usable furniture), or have a mage conjure you some water, and eat it in your bed! Oh, man! MOM’S RULES DON’T APPLY HERE ANYMORE, LOL!

If you feel a little lonely, you could always just take over the place where Mankirk’s wife was repeatedly raped in the anus and left for dead, just south of the Crossroads. People will be coming over all the time to click her dead body; it could be a major feature of your new bachelor pad! Come on over and poke her with a stick! We’ll enjoy some Rumsey Rum and make dead orc jokes! Maybe the opposite is true, and you want to 'get away from it all'. At level 70, you can easily go solo Scholomance, and take up a residency in the Boss' chambers. He won't respawn as long as you never leave, and you'll only have to deal with shitty little elites whenever you 'get home' for the evening.

Seriously. You people make me want to punch 2nd graders in the back of the head. I honestly sat down and tried to decide, and couldn’t figure out what was more stupid: Player Housing, or the oft requested OMG Seige Warfare! Can there be anything more stupid and boring than collecting wood to craft a catapult so we can push it across a map?

The ‘collecting wood’ part is pure conjecture, but kinda makes sense based on their previous ‘collect some blood or whatever so you can summon some big rock or tree’ theme that nobody bothers partaking in anymore.

I mean, I see what they’re doing. Rather, I see WHY they’re doing it. WoW already has Quake (arena), Unreal Tournament (WSG), Battlefield (AB), combinations of the two (EotS), and … whatever AV is. The devs probably sat down, and were like, MAN… IF WOW PVP ONLY HAD VEHICLES, IT COULD BE LIKE HALO TOO! OH, OH! NO, WAIT! YOU KNOW WHAT WE REALLY NEED? THAT SAVING PRIVATE RYAN SHIT THAT EVERY FUCKING WAR GAME OR MOVIE SINCE THE DAWN OF TIME HAS DONE OVER AND OVER AND OVER AND OVER! IT FITS WITH THE LOLORE OF AZEROTH PERFECTLY!

I present Exhibit 2b, a.k.a. The New Northrend BG:

Seriously. I’ve been playing the game again for about a week now, and I already hate everyone involved in and out of the game more than I think I did before. Reading up on the game itself is like actively searching the internet for depression, and finding it’s readily available for 15 bucks a month.

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Monday, July 14, 2008

The $2000 iPhone is Stupid

The iPhone just launched in Japan, much to the delight of hip young Japanese people everywhere. These same people are apparently tired of setting 10,000 yen notes on fire, and have broken their toilets by flushing money down them, so now they are flocking to Softbank outlets by the dozen to snatch up the latest overpriced American fad.

America and Japan are so in love with one another that sometimes I wish they’d just get a fucking room, rent a tentacle porn tape, and just get it over with. Seeing retards in America paying 6 dollars for a box of Pocky like it gives them some unique insight to life in Japan is right up there with seeing Japanese couples with 4 children at the cel phone kiosk in the mall deciding they need to spend $2000 on some piece of shit mp3 player that can take a voicemail because “APPURU WA COORU DESU NE?! \\(^ u ^)//”

Two thousand dollars? Isn’t that a bit overpriced? The unit itself goes for 25,000 yen, but lawd have mercy if you think you’re just walking away with that bad boy in your sweaty little hand. You have to sign a two year contract with the full iPhone Rape Your Wallet Internet service, regardless if you want it or not.

Take me as an example. I actually went to Softbank yesterday, just to see what the drill is. I already have a Softbank service plan, and have been with them since the first week I arrived in Japan about 4 years ago. I’m currently on a plan called “the White Plan” which amounts to about 980 yen a month. Calls to my wife and her family are free, and my entire cel phone usage pretty much amounts to me telling my wife “I’m going to the electronics section of the store; call me when you’re done looking at bras or whatever”. I NEVER use the internet function of my phone, have never downloaded an MP3 to it, and will never buy the mobile version of Dragon Quest 57 to play on my commute. I had foolishly imagined that I could just trade my phone for an iPhone, and continue using it that way I use my other phone, except that it would also work as a radio for my car.

Ha Ha! No.

The fact that internet capability is built into the iPhone is toted as some amazing advance in cel phone technology, nevermind that the first mobile phone to enable internet connectivity and wireless email, the Nokia Communicator, was released in 1996. Oops! Where there has always been “the stupid plan” that you can get with your phone that allows you to surf the internet like a madman using your 12x18 cel phone screen all day long, I never really found it to be very useful. Situations are concocted at keynote speeches where Steve Jobs is like “and then the 7 of you are totally plastered in your mom’s hummer, when Wendy has the insanely great idea to get sushi! Just pop open your cel phone, connect to the internet, type the search term into your MobileMe account access page, load your GPS coordinates, let google maps load, zoom in, find a sushi place that’s open at 4am on Tuesday evening in South Central Los Angeles that accepts food stamps and BINGO!” The iPhone eliminates one step from the above equation: connecting to the internet (it's always connected omg). It's also easier to type on an iPhone than a regular celphone, but does that make it worth it? I mean, nevermind the fact that by actually … oh I don’t know… LIVING in your area, you might learn where stores and shops are located. Assuming I am even in a new town, is it really that hard to find a place to eat using the eyeballs on your face that are directly attached to your brain?

The new all-you-can-eat internet contract (that won’t play WoW or download episodes of Lost, and that you pay in addition to your regular internet access at your house) amounts to 5990 yen per month, plus 595 yen “accident coverage” (insurance for the phone, non-optional), plus another 315 yen per month for… something. Multiply that number by 24 months, and add the cost of the phone itself. In the end it comes out to about 1906 dollars US. And then you’re stuck with an iPhone for 2 years. Call me crazy, but taking Apple as an example unto itself… do you think they’re going to stop here? Assuming you were foolish enough to buy the current generation of iPhone (already “generation 2”), do you think it’s built in battery would last two full years? Do you imagine cel phone technology won’t progress at all in two years time? Do you really want to PAY for firmware updates from Apple, ON TOP of the retarded amount of money you’re already paying to be trapped in a time bubble of cel phone technology?

I guess you could take solace in the fact that at least you’ll have the respect of the company you’re supporting, though, and that’s worth … oh… wait…

I think the previous version that cost Fred from Marketing his job summed it up a bit better…

The chumps stuck with the “Twice as Slow, Twice as Expensive” version are ridiculed by the rest of the community, labeled as “iPhone Classic” users. It’s short for “Classic Example Of Chumps Who Locked Themselves Into Ridiculously Long And Expensive Contracts In A Field Of Technology That Changes Drastically Over Short Periods Of Time”.

God damn it, I swear I just hate everything.

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