tag:blogger.com,1999:blog-7563653272708826682.post1449992487894478161..comments2023-10-17T08:35:27.492-07:00Comments on Ixobelle (archived): Design a Raid EncounterRichhttp://www.blogger.com/profile/01024497755617725448noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-7563653272708826682.post-28448402305994393832009-01-09T01:16:00.000-08:002009-01-09T01:16:00.000-08:00An SFK like instance would fit in to that descript...An SFK like instance would fit in to that description, only more creepy. like an merge between SFk and Scholomance.<BR/><BR/>giff moars arugalz olollsAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-76338004589029199532009-01-08T00:00:00.000-08:002009-01-08T00:00:00.000-08:00in all, i don't think it's too horribly complicate...in all, i don't think it's too horribly complicated.<BR/><BR/>day spahse has you using the crank, tanking bats, and handling the player-vamps.<BR/><BR/>night has you parking the crank, and nuking.<BR/><BR/>when I think of an encounter like Vashj or Kael, and ALLLLL of the things happneing at once in those fights, this one seems pretty simple. the crank would probably be the hardest element to program, many of the other elements of the fight already exist in one form or another. Positional nullifing of debuffs, special adds triggering boss effects. it's actually pretty straightforward.<BR/><BR/>I wouldn;t say it's the last boss of a 25 man, but not a first encunter of a raid either. maybe a 'miniboss', along the lines of curator, or supremus. I may try and take this to the next level, and plan out a whole dungeon using the vampire werewolf frankenstein theme ;)Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-90184414643366903792009-01-07T11:04:00.000-08:002009-01-07T11:04:00.000-08:00One of the other major issues with Mind-controllin...One of the other major issues with Mind-controlling players is if a healer get's MC-ed. <BR/><BR/>If this is a 10-player raid, with 2 healers, and one get's MC'd, unless the damage is very carefully tuned, it can be an automatic wipe. <BR/><BR/>This is also an EXTREMELY complicated and therefor difficult raid-encounter to learn. Many, many raids have been stopped by encounters like Gluth (and having too many things to remember<BR/><BR/>Lastly, this would also be very hard to program. There's a number of unique features in here. If we're talking about a WoW-like game, it would take a large effort to implement and balance it. <BR/><BR/>I tend to think that Blizzard's raid-designers can dream-up dozens of very unique and fun encounters, but are often held-back by the challenge of implementing and tuning it.Michael Johnsonhttps://www.blogger.com/profile/11812909610665668428noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-8278322083370746932009-01-07T10:10:00.000-08:002009-01-07T10:10:00.000-08:00I got an idea! make the player vampires loose some...I got an idea! make the player vampires loose some health all the time, and give them some kind of ability to drain health from teammembers, wich they have to use to survive the day phase. it would fit in to the vampire theme, and it will allso fuck the raid up if you get too manyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-43440179987312654182009-01-06T22:53:00.000-08:002009-01-06T22:53:00.000-08:00There's nothing about making the vampire part mutu...There's nothing about making the vampire part mutually exclusive with mind controlling the player. Mind controlling the player is ok in small doses because it happens fairly rarely, and doesn't last very long. The initial novelty might be fun, but it would wear thin pretty easily because you're essentially telling the player 'Hey you have nothing to do for the rest of the phase'.<BR/><BR/>Rather than make the vampire form mind controlled, I'd do something else like give it a debuff while in the day phase. Maybe the debuff would be something like "The sun! It burns!" and would periodically deal holy damage to the target, and disallow some of the vampire abilities. You could still let the Baron mind control people as a vampire periodically, there's nothing wrong with that. It's just that extended mind control leaves players bored and that's not a good design to ever have.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-3458677449713569302009-01-06T22:16:00.000-08:002009-01-06T22:16:00.000-08:00...but i think in the same vein, if you could 'aim......but i think in the same vein, if you could 'aim' the debuff (and 'turning'), then it would allow a certain leeway to the fight. you could turn your least geared player into a tank for the encounter, and at the same time they<BR/><BR/>A) get to play a crucial role in the fight<BR/><BR/>and<BR/><BR/>B) aren't penalized by not having 8000 epics. <BR/><BR/>The debuff itself gives you an extended health pool, and set list of skills (so your class wouldn't matter either). Yes, you eventually die, but in many encounters where you are MCed, it's actually kind of fun to watch yourself go nuts as your friends try to reel you in. there's alwaya the inevitable 'well, if i wasn't so bad ass, you could have handled me. sorry for wiping the raid, maybe you guys should suck less next time' on vent afterwards :)Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-34770873312649928652009-01-06T18:34:00.000-08:002009-01-06T18:34:00.000-08:00I realized my mistake after re-reading it. The onl...I realized my mistake after re-reading it. The only issue I would have with it is that many players don't have a lot of fun when control is taken away from them. We know this from pvp and we know it from other raid encounters. The only type of thing that takes control away from the player is death, and even in the few encounters where the game decides you must die, it still provides you something to up to that point.<BR/><BR/>Case #1 would be Vaelastrasz and Burning Adrenaline.<BR/>Case #2 would be Teron Gorefiend.<BR/><BR/>With more and more of the raid becoming Vampiric and uncontrollable while under the boss' control, that's more and more of the raid required to stand around doing nothing for extended periods of time. That's not a good thing; what if somebody decides 'since I am uncontrollable right now, I'll just go get a snack' then comes back to see an entire raid wipe? The thing you want least is for any player to be bored and not playing for a significant amount of time.<BR/><BR/>Fights that force a player dead are ensured to be very short (both Vael and Teron are extremely quick). You'd have to do something similar here or revamp the mechanic so to speak.<BR/><BR/>--RawrAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-83404144529553960172009-01-06T16:50:00.000-08:002009-01-06T16:50:00.000-08:00noob! the werewolf phase is at night!the vampire p...noob! the werewolf phase is at night!<BR/><BR/>the vampire phase is during the day, and direct contact with the sunbeam weakens him. when he wolf comes into direct contact with the moonbeam (at NIGHT) he enrages. ;)Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-36583941623416508372009-01-06T15:43:00.000-08:002009-01-06T15:43:00.000-08:00Hey Ixobelle,I've written up my own raid encounter...Hey Ixobelle,<BR/><BR/>I've written up my own raid encounter. Yours sounds kind of interesting too, I like the alternating of day and night phases (except for the thematic weirdness by having a werewolf during the day).<BR/><BR/>My raid design is here if you care to read it: http://rawrasaur.livejournal.com/10280.html<BR/><BR/>Cheers.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-88674281683637419112009-01-06T15:41:00.000-08:002009-01-06T15:41:00.000-08:00The idea of the lesser vampires dying off at each ...<I>The idea of the lesser vampires dying off at each day phase is brilliant but it removes the out of control vampires attacking the raid aspect, which could make that part of the fight a lot easier. A way it could be balanced is when the lesser vampires die it heals the boss for a % or gives him some sort of buff or something.</I><BR/><BR/>yeah, i kinda liked the idea that you have to "deal with" those random vamps until night time. I still like the idea that they die at the next day phase (to slowly whittle your raid down), so maybe the bats spawn, and NEED to be immediately killed or they'll just inflict too much stacking bleeds. Like the instant a bat spawns, it needs to be 1) picked up by a tank & 2) Burned the fuck down ASAP before the bleeds get out of hand.<BR/><BR/>this forces you to "create the random vampires" in your raid that cause havoc for the continuation of your day cycle, rather than wait until 3 seconds before night time, and kill two bats to get you two night-phase tanks. <BR/><BR/>this would lead to the bats being a "meatier" component. Rather than just being little random adds (like the phoenixes in Alar), that just get put off to the side and ignored, they need to be killed... ah, but that ruins the "wolf goes bonkers on the bats at the beginning of the night phase".<BR/><BR/>hmm..<BR/><BR/>OK! two types of bats. Regular little bats that eat cleaves at the beginning of the night phase, and Uber-Vampire Bats (with special extra damaging attacks) that need to be tanked and killed ASAP. killing ANY type of bat will enrage the boss and force him to create another raid-member-vamp, but it's in the raid's best interest to kill the "bad" bats rather than the little scrub ones.Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-80630979015469360722009-01-06T14:37:00.000-08:002009-01-06T14:37:00.000-08:00To be honest, I NEEDS MOAR PUZZLES.And NO. Not Che...To be honest, I NEEDS MOAR PUZZLES.<BR/>And NO. Not Chess puzzles. Puzzles that somehow never gets old, some kind of puzzle that is randomized. and failing makes a pack spawn or something similar.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-77634226663201816872009-01-06T09:15:00.000-08:002009-01-06T09:15:00.000-08:00The idea of the lesser vampires dying off at each ...The idea of the lesser vampires dying off at each day phase is brilliant but it removes the out of control vampires attacking the raid aspect, which could make that part of the fight a lot easier. A way it could be balanced is when the lesser vampires die it heals the boss for a % or gives him some sort of buff or something. <BR/>orrr..<BR/>Hmm...an idea my friend had for a boss fight comes to mind and could add an interesting twist to this fight. <BR/>The idea was for the boss to turn raid members into mirrors of himself, name-tag and all, then splits off into a dozen different clones leaving the raid to attack the fake-bosses, and risk attacking their raid-mates while searching for the real boss. <BR/>How this would be integrated into this particular fight would be when it switches from night to day, the raid member vampires turn into the bat adds(computer controlled), and the boss spawns X amount more. When they transform the camera unsticks from the character so they can't relay over vent which bat they are.. When the raid needs to kill another bat for the extra tank on the next night phase it's like playing a roulette, you could kill your own raid member, or the npc bat and wouldn't know until it was night again. <BR/>An unlucky raid group could get fucked, so the idea doesn't really seem very practical in my opinion, but I think it would make for an amusing fight.Cronoohttps://www.blogger.com/profile/04169029331868843383noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-55516695551102978172009-01-06T06:37:00.000-08:002009-01-06T06:37:00.000-08:00Want different Raids? Then stop thinking in terms ...Want different Raids? Then stop thinking in terms of "bosses".<BR/><BR/>A Raid could be completed in various other ways, allowing you to get the shinies when all is finished. ie. hordes of angry denizens, crossing pits of obstacles like fire or lava, using specific buffs or talents or (omg!) crafting certain items on the way to unlock specific things, etc. <BR/><BR/>Heck, there doesn't even need to be combat! I would love to see an instance that all the uber-types couldn't do because their cooking skill wasn't high enough, lol. But it could still be challenging if designed with group effort, planning, and teamwork in mind.Shawnohttps://www.blogger.com/profile/12703386340376056510noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-56614518561638490402009-01-06T06:34:00.000-08:002009-01-06T06:34:00.000-08:00Any way you have it Ixo, you came up with a really...Any way you have it Ixo, you came up with a really cool idea for a fight, and it does make a lot of sense. You didn't just come up with some fantasy scenario of a fanboy, you have something with a bit of polish could come out to be a really fun and rewarding fight. <BR/><BR/>Now the question is, how do you copyright it and send it off to a game company? ;-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-15817578405454635662009-01-05T20:45:00.000-08:002009-01-05T20:45:00.000-08:00and the thought did occur to me to have people bec...and the thought did occur to me to have people becoming werewolves, too... to tank the vampire phase, but i kinda like the idea that 'that phase has no tank'... just the guys handling the bats, and the main focus is keeping the sunlight on him.<BR/><BR/>i like that the two phases aren't mirror images of each other, the asymmetry of it gives each phase a distinct flavor ;)Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-46304636175595149972009-01-05T20:43:00.000-08:002009-01-05T20:43:00.000-08:00i think one per day phase?at first i was thinking ...i think one per day phase?<BR/><BR/>at first i was thinking it could be random whether is started at day or night, but given that you use the vampires to tank the wolf, it would need to begin on a day cycle.<BR/><BR/>I also was thinking about offsetting the fact that you lose raid members effectively during the day phase. I think it would be cool if they served to 'help' the night phase. the obvious is that they're tanking the wolf. the secondary effect could be that the wolf cleaves, and that the damage is split between anyone caught in it (similar to the bear boss in zul aman).<BR/><BR/>becoming a vampire would give you a larger health pool, and as you had more vampires created from your raid, they could effectively multitank him in the night phase.<BR/><BR/>this would have a few interesting side effects. The boss becomes "easier" to tank as the fight goes on... the night phase in general is when you burn the hardest with DPS, and having the damage split among more tanks means less worrying about them going down.<BR/><BR/>This is a direct counter to the day phase, when having more vampires is a bad thing (since they run berserk, and need to be handled).<BR/><BR/>on the other hand, most fights get HARDER as they go on, not easier, so maybe ...<BR/><BR/>hmm...<BR/><BR/>okay, here's an idea (but it's gonna be pretty convoluted). <BR/><BR/>You KNOW you need a vampire alive to tank phase two, so you INTENTIONALLY create one by killing a bat. this enrages the boss, and he bites a raid member. hooray, there's your tank. If you screw up and kill 2, you're shooting yourself in the foot since you only need one... you can go ahead and actually kill off the second vampire just to get it out of your hair...<BR/><BR/>ehh.. but you'd NEED two eventually anyway, so why would you... unless they only last ONE night phase, then they die when the sun comes up again.<BR/><BR/>that actually sounds pretty cool. phase one, you sacrifice one raid member to be your phase two tank. phase '3' (the second day cycle), your first vampire dies, and you need to sacrifice TWO MORE members, because the wolf boss hits twice as hard in phase 4 (2nd night). phase 5 has those two dying, and you need THREE now to survive the cleaves.<BR/><BR/>by phase 6, you're down 6 raid members that you killed off yourself, in addition to any that died n thier own. it becomes a vicious cycle to have to pull members of your own raid to keep the boss tankable. <BR/><BR/>10 man variation can use one tank for the first two nights, 2 for the next two, which would only leave four members at phase 9 (gg, wipe it out). <BR/><BR/>as for the crank in the center of the room, maybe you could use anywhere from 1 to 5 people to turn it, but it spins slower with fewer... maybe the 10 man variation just has three handles instead of 5.Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-39687956529443434352009-01-05T19:18:00.000-08:002009-01-05T19:18:00.000-08:00I really like the idea, and could picture how the ...I really like the idea, and could picture how the fight would play out as it was being described..just one question. How would the daytime boss be limited to how many vampires he could create per-phase? If he creates multiple vampires per-day-phase it could cause a lot of problems with which characters would become it. The way it's described it seems to me like you wanted more than one.Cronoohttps://www.blogger.com/profile/04169029331868843383noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-86827380484189933072009-01-05T09:49:00.000-08:002009-01-05T09:49:00.000-08:00I actually am very fond of the fight you came up w...I actually am very fond of the fight you came up with. Figure I'd add in that maybe I'd have the werewolf bite people as well, so that they act similar to the tanks being damaged in Vampire (Day) Mode, make it so they have to tank or kill the bats.<BR/><BR/>Just to add some symmetry to the fight.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-24009629340535744362009-01-04T21:47:00.000-08:002009-01-04T21:47:00.000-08:00yes, your own toon list inspired me ;)Voltron woul...yes, your own toon list inspired me ;)<BR/><BR/>Voltron would be cool, kinda similar to the polarity shifts, but 5 debuffs instead of 2 (yellow, blue, green, pink, red).<BR/><BR/>The weird thing would be if you had 5 healers stuck on destroying the one piece, but it's similar to having the resto druid that can't kill this shadow double in Loetheras in SSC ;)Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-69689791843347832092009-01-04T20:58:00.000-08:002009-01-04T20:58:00.000-08:00I'd like to see an encounter like voltron where yo...I'd like to see an encounter like voltron where you have 5 mini-bosses individual groups need to handle...then they merge to form the big robot guy and you need to shift to that style of encounter...then they break up into parts again, maybe 5 times over the encounter.<BR/><BR/>The catch is, everytime the robots break up, players get a debuff where if they stand near the wrong robot, they get -50% healing, dmg, whatever, and when near the correct robot, they get like +10%. This debuff would change each time the robot breaks up. The debuffs applied would be random but evenly distributed.<BR/><BR/>If you destroy one robot and then the main robot reforms, that piece will be regenerated. Which means you have to coordinate your raid to kill all 5 pieces within about 1 minute of each other. DPSing the main robot will equally deplete all 5 forms HP as a shared pool.<BR/><BR/>This is for a 25-man raid, I cant think of a 10-man equivalent.<BR/><BR/>Another aspect for the debuffs would be each time the robot breaks up, parts are scattered over the floor, and players have 30 seconds to grab a part matching which one they want to fight, but picking up the same type more than once in the encounter will cause an instant death. <BR/><BR/>By the way, I love how you listed your characters on the right of your blog. Very classy, I must say. The mark of a gentleman and a scholar.Davidhttps://www.blogger.com/profile/01052750392687430444noreply@blogger.com