<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-7563653272708826682.post5804846733742980851..comments</id><updated>2009-09-21T21:04:35.528-07:00</updated><category term='Xbox360'/><category term='Fishing'/><category term='l'/><category term='Arcade'/><category term='combat'/><category term='PS3'/><category term='quests'/><category term='camera'/><category term='WoW'/><category term='tradeskill'/><category term='Wii'/><category term='PvP'/><category term='shock'/><category term='ixobelle'/><category term='Design'/><category term='Darkfall'/><category term='guest post'/><category term='EVE'/><category term='Armor'/><category term='wtf'/><category term='Japan'/><category term='RaF'/><category term='AoC'/><category term='MMO'/><category term='encounter'/><category term='Warhammer'/><title type='text'>Comments on Ixobelle: Re: Combat</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.ixobelle.com/feeds/5804846733742980851/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html'/><author><name>Ixobelle</name><uri>http://www.blogger.com/profile/01024497755617725448</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='21' src='http://www.notaddicted.com/images/isobelle/iso4prez2.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-6310667998921022950</id><published>2009-09-21T21:04:35.528-07:00</published><updated>2009-09-21T21:04:35.528-07:00</updated><title type='text'>Re: Line of Sight &amp;amp; Mobs...

I think this shou...</title><summary type='text'>Re: Line of Sight &amp;amp; Mobs...&lt;br /&gt;&lt;br /&gt;I think this should work both ways...&lt;br /&gt;&lt;br /&gt;Walk into SM at level 40, if the mobs see you, you better run....&lt;br /&gt;&lt;br /&gt;Walk in at 80, you better have your run speed boots on, because when those mobs see you they will be running around like chooks with a fox in their house.&lt;br /&gt;&lt;br /&gt;Imagine having to chase bosses through instances because the </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/6310667998921022950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/6310667998921022950'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1253592275528#c6310667998921022950' title=''/><author><name>gnomeaggedon</name><uri>http://gnomeaggedon.wordpress.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/openid16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1807252576'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-251115073025219603</id><published>2009-09-21T11:08:00.438-07:00</published><updated>2009-09-21T11:08:00.438-07:00</updated><title type='text'>this is akin to the Priestess Delrissa or Faction ...</title><summary type='text'>this is akin to the Priestess Delrissa or Faction Champions (3d boss of TotC) fights and their &amp;quot;Faux&amp;quot; PvP.&lt;br /&gt;&lt;br /&gt;That RNG can cause a lot of trouble or it can be a cakewalk.  That variability is what PvE players hate. Balance just doesn&amp;#39;t really exist until you outgear the encounter by a fair margin which makes the challenge moot.&lt;br /&gt;&lt;br /&gt;I guess if the game has that </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/251115073025219603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/251115073025219603'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1253556480438#c251115073025219603' title=''/><author><name>Ooke</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-301781881'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-3251807798913864691</id><published>2008-11-03T08:44:00.000-08:00</published><updated>2008-11-03T08:44:00.000-08:00</updated><title type='text'>Holy crap that got way longer than I expected. Tou...</title><summary type='text'>Holy crap that got way longer than I expected. Tough to tell in that little box.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/3251807798913864691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/3251807798913864691'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225730640000#c3251807798913864691' title=''/><author><name>Khatib</name><uri>http://www.blogger.com/profile/05307234341938156633</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2065935629'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-9080626898126341588</id><published>2008-11-03T08:43:00.000-08:00</published><updated>2008-11-03T08:43:00.000-08:00</updated><title type='text'>"Obviously this isn't real life, and it's supposed...</title><summary type='text'>"Obviously this isn't real life, and it's supposed to be fun, but there's no fun involved in playing 5 on 5 basketball with 5 Michael Jordans on your team, and 5 Woody Allens on the opposing bench. It's just a slaughter. Instead of being honestly challenged, we rely on overcoming sheer numbers and boring repetition to reach the end of each area."&lt;BR/&gt;&lt;BR/&gt;&lt;BR/&gt;Aha!  But there Iso, you've hit upon</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/9080626898126341588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/9080626898126341588'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225730580000#c9080626898126341588' title=''/><author><name>Khatib</name><uri>http://www.blogger.com/profile/05307234341938156633</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2065935629'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-5115822675864796999</id><published>2008-11-03T05:50:00.000-08:00</published><updated>2008-11-03T05:50:00.000-08:00</updated><title type='text'>"err.... unless something radical has changed sinc...</title><summary type='text'>"err.... unless something radical has changed since i stopped playing wow a month ago or so (played a bit tonight on a my trash warlock, killing headless horseman 12x times), this is just not true."&lt;BR/&gt;&lt;BR/&gt;Yep.  Which is why I said I liked the "concept" of strategic healing.  I meant I wanted to see this in game.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/5115822675864796999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/5115822675864796999'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225720200000#c5115822675864796999' title=''/><author><name>Krimspins</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1549029669'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-3934178344477531101</id><published>2008-11-02T05:39:00.000-08:00</published><updated>2008-11-02T05:39:00.000-08:00</updated><title type='text'>&lt;i&gt;You don't need a global cooldown as long as you...</title><summary type='text'>&lt;I&gt;You don't need a global cooldown as long as you give everything an activation time.&lt;/I&gt; &lt;BR/&gt;If everything had an activation time, it wouldn't allow ability preventing moves to be used effectively. For example, say you're a Rogue fighting a Mage, the Mage begins to cast Scorch, the Rogue has 1.5 seconds to kick the scorch(and even less by the time it sees the spell being cast) if there were </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/3934178344477531101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/3934178344477531101'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225633140000#c3934178344477531101' title=''/><author><name>Cronoo</name><uri>http://www.blogger.com/profile/04169029331868843383</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02482701435736536161'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='17' height='32' src='http://3.bp.blogspot.com/_jpKVO616wNI/SP9-yqBrwXI/AAAAAAAAAAM/Dj0qPwx_Fes/S220/Rice.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1815334076'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-3422181202742700803</id><published>2008-11-01T21:36:00.000-07:00</published><updated>2008-11-01T21:36:00.000-07:00</updated><title type='text'>Good suggestions ixobelle, I have recently discove...</title><summary type='text'>Good suggestions ixobelle, I have recently discovered your blog and like where your ideas are going.&lt;BR/&gt;&lt;BR/&gt;Re: The GCD thing. You don't need a global cooldown as long as you give everything an activation time. That stops spamming of skills, while still making it feel like you're doing things. Guild Wars's system works like that and it's got the best combat system I've ever seen in an MMO.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/3422181202742700803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/3422181202742700803'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225600560000#c3422181202742700803' title=''/><author><name>Melf_Himself</name><uri>http://www.blogger.com/profile/09989146159619414666</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-929998442'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-3875620875675489468</id><published>2008-10-31T08:27:00.000-07:00</published><updated>2008-10-31T08:27:00.000-07:00</updated><title type='text'>1) lol, i use keybinds religiously. my screenshot ...</title><summary type='text'>1) lol, i use keybinds religiously. my screenshot didn't imply i'm a clicker, it's just showing when the skill is ready to be pushed (on the keyboard... well, okay.. belkin) &lt;BR/&gt;&lt;BR/&gt;2) &lt;I&gt;I.E. at 40 yards healing agro is normalized to X and a modifier for every yard closer to the mob raises your agro exponentially.&lt;/I&gt;&lt;BR/&gt;&lt;BR/&gt;err.... unless something radical has changed since i stopped </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/3875620875675489468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/3875620875675489468'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225466820000#c3875620875675489468' title=''/><author><name>Ixobelle</name><uri>http://www.blogger.com/profile/01024497755617725448</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='21' src='http://www.notaddicted.com/images/isobelle/iso4prez2.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-860775283'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-8111002351558476248</id><published>2008-10-31T07:34:00.000-07:00</published><updated>2008-10-31T07:34:00.000-07:00</updated><title type='text'>This is a tough concept because while I enjoy your...</title><summary type='text'>This is a tough concept because while I enjoy your more open style combat ideals I have conflicting views about their applications.  For instance, if you have this random agro drop built into combat then aren't long raid fights basically going to turn into coin flips?  You can't keep relative difficulty high if there is a chance a mob is just going to de-agro and regen 40% of its HP in a second.&lt;</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/8111002351558476248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/8111002351558476248'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225463640000#c8111002351558476248' title=''/><author><name>Krimspins</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1538497784'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-2469489391977270195</id><published>2008-10-31T02:38:00.000-07:00</published><updated>2008-10-31T02:38:00.000-07:00</updated><title type='text'>ah, actually found a pic of the DruidUI i had host...</title><summary type='text'>ah, actually found a pic of the DruidUI i had hosted already. you can see Swiftmend / nature's swiftness / bash / feral charge / nature's grasp / innervate / hurricane and tranquility all on thier own little 'extra bar' above the others (in addition to being in their normal spots), plus my trinkets.&lt;BR/&gt;&lt;BR/&gt;http://notaddicted.com/images/isobelle/druidUI.jpg&lt;BR/&gt;&lt;BR/&gt;I was horrible at arena, but </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/2469489391977270195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/2469489391977270195'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225445880000#c2469489391977270195' title=''/><author><name>Ixobelle</name><uri>http://www.blogger.com/profile/01024497755617725448</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='21' src='http://www.notaddicted.com/images/isobelle/iso4prez2.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-860775283'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-8262873153384725837</id><published>2008-10-31T02:29:00.000-07:00</published><updated>2008-10-31T02:29:00.000-07:00</updated><title type='text'>yeah, but if you could just spam moves as fast as ...</title><summary type='text'>yeah, but if you could just spam moves as fast as you could hit the buttons, everyone would make macros that have them executing 7 different attacks (7 different individual-move-cooldowns) in .5 seconds. &lt;BR/&gt;&lt;BR/&gt;For me personally, on something like my rogue, i know when moves are ready, or they don't overlap enough that i find myself glancing at my bars that often, but when I started in arena (</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/8262873153384725837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/8262873153384725837'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225445340000#c8262873153384725837' title=''/><author><name>Ixobelle</name><uri>http://www.blogger.com/profile/01024497755617725448</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='21' src='http://www.notaddicted.com/images/isobelle/iso4prez2.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-860775283'/></entry><entry><id>tag:blogger.com,1999:blog-7563653272708826682.post-906247321253130764</id><published>2008-10-31T01:50:00.000-07:00</published><updated>2008-10-31T01:50:00.000-07:00</updated><title type='text'>One of my beefs with WoW's combat is the disconnec...</title><summary type='text'>One of my beefs with WoW's combat is the disconnect between the action bar and the character onscreen. I deserve a "L2keybind noob" here, and I do keybind 1,2,3,4 and q and e, but still I find myself looking at the action bar buttons more than the action onscreen, especially melee classes, which are more immediate in their skills than most caster classes.&lt;BR/&gt;&lt;BR/&gt;While add-ons solve a lot of </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/906247321253130764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7563653272708826682/5804846733742980851/comments/default/906247321253130764'/><link rel='alternate' type='text/html' href='http://www.ixobelle.com/2008/10/re-combat.html?showComment=1225443000000#c906247321253130764' title=''/><author><name>David</name><uri>http://www.blogger.com/profile/01052750392687430444</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.ixobelle.com/2008/10/re-combat.html' ref='tag:blogger.com,1999:blog-7563653272708826682.post-5804846733742980851' source='http://www.blogger.com/feeds/7563653272708826682/posts/default/5804846733742980851' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-607557743'/></entry></feed>
