tag:blogger.com,1999:blog-7563653272708826682.post8163040314115184111..comments2023-10-17T08:35:27.492-07:00Comments on Ixobelle (archived): Questing in General, and Player Offered QuestsRichhttp://www.blogger.com/profile/01024497755617725448noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-7563653272708826682.post-48101902554608475692009-09-21T21:16:37.392-07:002009-09-21T21:16:37.392-07:00"There are mailboxes everywhere, and mailing ..."There are mailboxes everywhere, and mailing items is a pretty standard fare. Even follow-up quests could be received from the mailbox."<br /><br />Of course then the next player along can pick up the:<br /><br />"Go get my mail from the mailbox" quest ;-)<br /><br />Personally I love the idea of the player created quests... <br /><br />I don't want to go collect tiger tails... maybe I will offer the quest up at 50% of the reward and get someone else to grind them.. then I will hand it in and profit.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-75829123753869700942009-06-11T01:57:50.514-07:002009-06-11T01:57:50.514-07:00Very cool idea!
I have one more. Make player rewa...Very cool idea!<br /><br />I have one more. Make player rewards RANDOM and depending on item quality.<br /><br />Example:<br />Warrior Longasc asks player X to bring him a sword and a shield.<br /><br />The reward would be based on WHAT sword he brought the NPC and a random factor.<br /><br />For example, a starter sword and shield make the NPC give a somewhat disappointed answer and little reward.<br /><br />But donating Illidan's Glaive gives you a chance to get something really good or valuable.Longaschttps://www.blogger.com/profile/14315739202508784897noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-19096765668480462602008-11-02T01:58:00.000-07:002008-11-02T01:58:00.000-07:00Taking this idea a step further, imagine a game wh...Taking this idea a step further, imagine a game where your character actually had a particular thing they really wanted to get done, so much so that they were willing to put their own XP on the line to have others do it (as well as gold etc).<BR/><BR/>With the right RP / story elements in place (fingers crossed SW:TOR) it would be super awesome.<BR/><BR/>Otherwise though, I think it amounts to a buy order on the AH, which is great and more games should implement, but has already been done.Melf_Himselfhttps://www.blogger.com/profile/09989146159619414666noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-86803612707555845072008-10-28T10:06:00.000-07:002008-10-28T10:06:00.000-07:00I like this idea a lot. I really dont think that a...I like this idea a lot. I really dont think that an XP bonus would be necessary, especially in WoW. It takes no time to get to max level. It is the max level where you spend most your game time at anyways. I would rather do these than go through another batch of dailies. I would enjoy doing personal quests rather than dailies. Hell, I would rather wipe my ass with a cactus leaf than go through Dailies again.Username74003https://www.blogger.com/profile/07871472587573145819noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-33471747288150192602008-10-27T11:26:00.000-07:002008-10-27T11:26:00.000-07:00I like the angle of increasing player interaction....I like the angle of increasing player interaction. WoW could stand to do a lot more to encourage grouping instead of making it a chore unless you only group with your guild (and thus never meet any new people).<BR/><BR/>I'll admit that just logging in to do a single daily quest is extreme, and not a good way to level. I went too far with that one, when I should have just left it at "most people will just make a deal with a friend to complete an easy quest every day".<BR/><BR/>I like the idea, and I do think it would be worthwhile to put it in just so a few creative people could do really cool things with it. Giving everyone one quest's worth of free xp doesn't seem like a big problem.<BR/><BR/>I just get annoyed when one ridiculously easy activity gives a good enough reward that it makes other fun activities not worth doing. For instance, I find raiding more fun that PvP in WoW, but since TBC there were many times where BGs or arena were by far the best reward for the time/effort investment. So tons of people ended up getting pushed into PvP when they didn't really enjoy it. Same with scenarios in WAR currently. With this system, I'd feel obligated to set up a deal with a friend, and I'm tired of having more obligations in the game due to reward imbalances. I'd rather everything reward roughly evenly, and then I can just choose the more fun activity for me.<BR/><BR/>But the more I think about it, the more I go "who cares about xp anyway?" and you could just put the system in at max level and suddenly it's not really exploitable because it becomes sort of zero-sum (for everything you gain, someone else loses something).<BR/><BR/>Anyway, the fun applications of the system would make it worth it. :)Hatchhttps://www.blogger.com/profile/03615033343005638291noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-30308797459980612402008-10-26T23:47:00.000-07:002008-10-26T23:47:00.000-07:00The easiest way to counter the abuse would be that...The easiest way to counter the abuse would be that the player offering the exp would give them from her own exp. <BR/><BR/>What I would like to see in WoW would be something I have read of WAR having: player requests in AH or similar. Not just selling things but announcing that 'I need 10 foozles, will pay 20s for each' and then the race would be out.<BR/><BR/>I think you have hit the nail on the head with this one Ixo: the player quests and activation of player interaction via requests and trades is something that has been neglected so far.Anonymoushttps://www.blogger.com/profile/05501269687241477498noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-40278870179432576872008-10-24T19:12:00.000-07:002008-10-24T19:12:00.000-07:00Well, why do normal quests when I can just log in ...<I>Well, why do normal quests when I can just log in for 10 minutes a day, hand in my pre-arranged quests with my guildies, and then log off and do something else?</I><BR/><BR/>If that's all your going to do, what's the point of even playing? If you're just handing in a quest that's already done and getting off, you're really not providing entertainment for yourself and the game becomes a chore and not fun. So, why even bother?<BR/>Sure this system could get you a free 5k exp, but really...that's not going to get you very far.<BR/><BR/>For example. In World of Warcraft it takes 494000exp to get from 60 to 61. So at the rate of 1 quest per day it will take 100 days to level up. Awesome.<BR/><BR/>In Warhammer, to go from 29 to 30, you'd need 445,020exp. That would take 90 days at the rate of 1 quest per day.<BR/> <BR/>You want to <I>exploit</I> the system? Go ahead...you'll reach the level cap in a few years.Cronoohttps://www.blogger.com/profile/04169029331868843383noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-48641440718798462252008-10-24T16:36:00.000-07:002008-10-24T16:36:00.000-07:00yeah, i would see people abusing it from friends, ...yeah, i would see people abusing it from friends, but i was saying... only 5000xp total per 24 hours could be doled out from a 'player given' quest. It'd be just another form of a daily quest, but involving player interaction instead of just wrassling nether rays for the 8 millionth time.<BR/><BR/>Honestly, even if the only interaction is the discussion of 'hold these felweed and gimme a sec to make the quest, then trade em back', it involves more player interaction than a normal daily quest.<BR/><BR/>RP guilds (or bored individuals) could continue to complete 500 quests in those 24 hours, but for no XP, just the player offered rewards (gold, items)Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-62850145780255281852008-10-24T12:05:00.000-07:002008-10-24T12:05:00.000-07:00I finally read the content of your post.You starte...I finally read the content of your post.<BR/><BR/>You started out by mentioning how quest design shapes the behavior of players, and how everyone in Warhammer is just choosing the most efficient leveling method (scenarios atm) rather than doing what seems most fun to them.<BR/><BR/>People would use your system the same way. What's the most efficient thing to do? Every day, you and your friend create the same simple quests, and exchange the "free" xp every day. It would be stupid not to take advantage of that.<BR/><BR/>You could mitigate that by only allowing you to do 1 quest from the same person per day and letting people make unlimited personal quests, but then they'd be forced to escalate. You know that entire guilds would build around a network of who is offering free rewards to whom to maximize this system. Very few would use it for "fun" because they'd be too busy exploiting the system for easy rewards.<BR/><BR/>I know you dismiss this possibility as inconsequential, but I really think it would be the only way most people would use it. And it would detract from other activities in the game. Just as in warhammer, why quest when scenarios are faster xp? Well, why do normal quests when I can just log in for 10 minutes a day, hand in my pre-arranged quests with my guildies, and then log off and do something else? <BR/><BR/>It's sad, because I think it's a really cool idea with awesome applications like the crazy quest examples you gave. But uunfortunately, I think it would just amount to yet another grindy thing I have to do to keep up with xLUvz2sPoojx over there.Hatchhttps://www.blogger.com/profile/03615033343005638291noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-36543646324052619042008-10-24T10:53:00.000-07:002008-10-24T10:53:00.000-07:00Hi Ixo,I just read your farewell post at notaddict...Hi Ixo,<BR/><BR/>I just read your farewell post at notaddicted, and found you here via Tobold. Been following your posts there all these years, and I'm glad to see you'll be continuing to provide me with entertainment for when I'm pretending to work.<BR/><BR/>Also, try not to get banned from WoW again. LK looks like it's going to be good (jumping the shark my ass), and I'd hate to have to gloat to you about it.<BR/><BR/><BR/><BR/>...who am I kidding, I'd love that.Hatchhttps://www.blogger.com/profile/03615033343005638291noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-62790736581252418132008-10-24T08:33:00.000-07:002008-10-24T08:33:00.000-07:00First, on Warhammer quests to run from this guy to...First, on Warhammer quests to run from this guy to that guy. I made a Chosen and my first 3-4 quests were all run around talk to that guy 10 feet over there. I think I may have even hit Rank 2 from just walking for maybe 30 seconds total. I mean don't get me wrong, I was like aw hells yeah I didn't even fight shit yet, but still. Talk about lame, especially since no one reads quest text anyway.<BR/><BR/>Sometimes I wonder if I ever did read quest text.<BR/><BR/>The idea to give out your own xp as reward crossed my mind as well, but iso is probably right that people wouldn't want to.<BR/><BR/>But, if crafting gave you crafting XP and player reward XP then maybe you could do something like that. This way you may not even need to limit the number of times it can be done because the quest will poof when the crafter is out of reward xp.<BR/><BR/>I'm sure someone would eventually figure out a way to always profit from this, by either selling the item they want players to find on the AH for a lot, I don't know, something. But all this would do is point out one of the loopholes to fix.Bonedeadhttps://www.blogger.com/profile/05160784265909561832noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-69249006583023661822008-10-24T00:59:00.000-07:002008-10-24T00:59:00.000-07:00I doubt very much that people would be interested ...I doubt very much that people would be interested in offering up their own XP to dole out as quest rewards. The implication in the article was that the gold (or green bracer) reward comes from your own stash (as you'd effectively be getting felweed for free otherwise!), but the XP is coming from 'the server'.<BR/><BR/>maybe in a bounty system, it would be worth it, though...? I could see a situation where people consider it griefing. On Daggerspine in WoW, we had one high warlord for over a year (google Kuroma Daggerspine), and while everyone wanted him to die anyway, having killing him be a <I>quest</I> might be frowned upon in their eyes ;)Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-71127919015549797412008-10-23T23:49:00.000-07:002008-10-23T23:49:00.000-07:00A good player bounty system would be great.In rega...A good player bounty system would be great.<BR/><BR/>In regards to the preventing people from abusing it, what about having the person who is hosting the quest being required to contribute the xp reward by having it removed from their own xp pool? Maybe even have it cost a little more? If the quest rewards 5k xp, the person hosting it has to pay 7.5k xp. There would have to be a little xp buffer at the level cap, so people don't lose a level the first time they sacrifice some xp to host a quest, but that's not too crazy (maybe like 10-20% into the next level). EQ already has that kind of xp buffer, I believe. That way if people start hosting tons of quests, they're going to start losing levels.Danashttps://www.blogger.com/profile/02286925648931136731noreply@blogger.comtag:blogger.com,1999:blog-7563653272708826682.post-72991275262516876342008-10-23T23:05:00.000-07:002008-10-23T23:05:00.000-07:00This would be great for Pve...but if something lik...This would be great for Pve...but if something like this were implemented into a game, it would be interesting to see the capabilities of it with Pvp. Like, a bounty system or a way to pay players through this quest system to kill specific players of the opposing faction(or same-faction through some sort of neutral exchange, IE a Horde hiring an Alliance to kill a Horde by way of goblin npc or something. There wouldn't really be a direct communication between the two parties but it seems like it would be possible). This would open up new opportunities for World Pvp, and rewards for doing something that may be fun.Cronoohttps://www.blogger.com/profile/04169029331868843383noreply@blogger.com