This is a short one, but man oh man. I was just reading Tobold's question of whether or not the Zombie Invasion is a fun idea (since it breaks up the static world), or griefing (because it allows player interaction, which is apparently a horrible, horrible thing), and came across this anonymous comment:
I just cancelled my WoW account. Glad i didn't pre-order WotLK. I chose a PVE server to avoid being griefed by asshats. Now Blizzard not only force PVP on me, they give the asshats the tools and tacit encouragement to disrupt my gameplay. Killing / curing them brings a torrent of abuse and smacktalk. This isn't the game i signed up to play.To me, this is one of the biggest problems I have with PvE servers in general, and the people who roll on them to 'escape' the rest of the population. If you want to play alone in a bubble, play Baldur's Gate or Planescape Torment. Hell, jump on your Playstation and play Final Fantasy. The M and M in "MMO" stand for Massively and MULTIPLAYER. If you're honestly so traumatized by a non-scripted event, then you need to be playing ALONE, and actually, should in fact be playing Solitaire. Even THEN, would you still rage-quit the game because the 3 of Diamonds wasn't the card drawn at the precise moment you were ready for it? Was the deck of cards 'griefing' you?
Ugh. Get a grip, or at least some perspective on gaming. Even in fully Co-op games (which I love), there's still (usually) a common foe you're facing off against. What if the Zombie Invasion wasn't player influenced at all, and was only NPCs? Would that then make it okay? I guess I'm just confused on what people want, and baffled at the speed which people cry and call "Greifing!"
Suck it up, Buttercup. I'm honestly glad to see when I get back to poking around in Wrath, you won't be there. Jeez.