I hate writing (and reading) posts about why there are no posts, so this won't be one of those. I also don't like going to WoW blogs for some escapism, and winding up reading posts about children and the wonders of raising them, so this won't be one of those either. Suffice to say that I don't have a lot of free time. I write about what I'm doing in my life, and I don't feel like redesigning the entire site layout to transform it into a "wonders of scripting in Python and managing print quotas on a wide scale with third party tracking software".
There are three things I gotta get off my chest real quick, though, and 66.6% of that is WoW related, so here goes:
1) Volatile Air. Really? If you don't know, Volatiles are the new "motes" or "Eternals" of whatever element. Volatile Life can be gained in abundance by herbing. Earth and water, while not as common as Life, can be got by mining. All can be farmed from non elite mobs (outside of instances) with an average droprate of 15% for Earth and Fire, 14% for Air, and a 19% droprate for Life (life is intended to be the most abundant, more on that in a sec).
Pretty standard, right? Except that no direct gathering skill that can obtain Air. Oh, but wait, there is. Engineers used to be able to roam around the maps and suck motes of air out of gas clouds since BC. The Zap-Throttle mote extractor no longer works, but there's a replacement that kicks in while an engineer is herbing, skinning, or mining. You have a chance to extract bonus Volatile Air during that process, assuming you have one of three possible tradeskill combinations.
Engineers who took Alchemy, Blacksmithing, Jewelcrafting, Inscription, Enchanting, Leatherworking or Tailoring are out of luck.
This is the first time a trade skill perk has required a second tradeskill be present to function at all.
Yes, there are tradeskills that play off of each other (Mining and Blacksmithing), or even some that require another alt or guildie to help you out (Enchanters needing rods, Leatherworkers needing Enchanted Leather), and there are some professions that are naturally suited to play off each other (Jewelcrafting's super gems going in a bonus socket provided by Blacksmithing), but never has there been a "if you're a tailor, you can sew these patterns in your cloak, but only if you're also a scribe".
There's an Alchemy transmute on a 24 hour cooldown that will transform 15 Volatile Life into 14-16 other Volatiles, but you can't predict what they'll be until you do it (which is tied to the same cooldown as the much more lucrative Truegold xmute, which incidentally requires 10x Volatile Air).
So this is basically me bitching that I can't use my engineer to feed Airs to my two xmuters, like I can use my Warlock who's "farming specced" (mining / herbing) to feed them Life, Fire, Earth, and prospectable ore and Pyrite bars.
I don't really see this changing, as they'd need to implement gas clouds, and they basically just got lazy and were like "fuck clouds, just give the herbs and mining modes a chance to proc Air motes, zzz". My Engineer isn't mining or herbing, so... gg.
2) Honeycrisp Apples. This is the 33.3% of the post that isn't about WoW, but OMFG run out and eat one of these if you haven't. They're hands down the best fucking apples on the planet, and I'm a man who loves me some apples. I had a friend who lamented to me one day that orange juice would never be the same anymore after she drank a glass on Ecstasy. That orange juice was the most amazing glass of orange juice she ever had, and whenever she drank orange juice now it paled in comparison.
Honeycrisp apples are like that. Granny Smith? Fuji? LOL AS IF. Get me some Honeycrisps or GTFO. They've actually been genetically engineered or something to be as delicious as possible, which might freak some people out, but screw that. I'm a big fan of technology, and if we can make super apples that stay crispy and taste like the flesh of God, then hell yes. Sign me up.
3) I miss my guilds. All of them. I'm in some crap guild now called "Chillin Villians", which in and of itself is embarassing. I have to stand around Orgimmar with that under my name. I joined it because it was going to be doing rated BGs, which sound interesting, and I knew I wanted to be in SOME guild for the perks like mount speed and bonus XP / gold while leveling. I haven't interacted with any of these putzes in my time in the guild, and actually find myself digging through my friends list and finding old arena-mates to prospect my ore or whatever.
I dare not leave, until I have something else lined up because of said perks. Guild membership is something that directly relates to gameplay, which is what they intended. Good! But, for someone who's becoming super casual as a result of just having no time to play (farming specced warlock at 82, main priest at 81, no one else even logged in for choosing talent specs yet), I feel like if I'm NOT in a guild at all (even one that I don't interact with and chose a ridiculous name), I'm shooting myself in the foot.
Trade has become full of people advertising guilds that don't care who you are at all. We're becoming families of strangers, but we get welfare checks from the government of WoW for banding together and toughing it out, all while still totally alone.